Shudder can be particularly nasty to all-melee parties, especially if the Gloomwarden is unreachable, protected behind the enemy front lines. The spikes disappear when the Gloomwarden starts its next turn or if he is attacked midway, interrupting the spell in the latter case, the Gloomwarden counter-attacks the interrupting unit, if in melee range. Though mentioned in the first game, the Darkness does not make itself apparent until The Banner Saga 2. Shudder covers all Dredge with volatile spikes that shatter on impact, doing 1 Strength damage to all adjacent enemy whenever a Dredge is attacked. The Darkness is a mysterious ongoing cosmological phenomenon plaguing the world during the events of The Banner Saga. The Gloomwarden grasps its twin-blade with both hands (similar to the Scourge's Tremble) and starts casting a spell buffing its allies for one round. If the offender cannot be reached, they skip their turn, often without even moving. Whenever a Stonesinger is attacked, taking Strength or Armor damage, all Dredge Direguards & Gloomwardens focus their attack on the offender for one round. This Armor damage is transferred in a domino-like effect along a 'chain' of adjacent Dredge. When a Dredge with the Splinter passive receives an Armor-break attack equal to or larger than 3, then all adjacent Dredge (of whichever class) suffer 1 Armor damage. Gloomwardens are an 'augmented' variety of Scourges, wielding a huge double-blade weapon that looks like a tuning-fork. Dredge Gloomwardens are encountered in the later half of the second part of The Banner Saga usually accompanying Stonesingers.
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